Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
Near Mint - $27.50
Lightly Played - $22.00
Moderately Played - $19.30
Heavily Played - $16.50
Damaged - $13.80
Near Mint Spanish - $27.50
Lightly Played Spanish - $22.00
Moderately Played Spanish - $19.30
Heavily Played Spanish - $16.50
Damaged Spanish - $13.80