Conflict continues on the world of Lorwyn as mighty races find common ground—and power—by forming new tribes, based on classes. Wizards, Warriors, Shamans, Soldiers, and Rogues give a boost to their cohort and bring a new tool for battle: Tribal Equipment.
Going Rogue is a blue/black theme deck with a Rogue tribal theme.
With the "Going Rogue" deck, you won't smash your opponent into oblivion. Instead, you'll flit and stab and dodge and poke—all the way to your inevitable victory. By the time you've won, your opponent will just be figuring out that you might be trouble...