Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Near Mint - $0.20
Lightly Played - $0.20
Moderately Played - $0.20
Heavily Played - $0.10
Damaged - $0.10
Near Mint Spanish - $0.20
Lightly Played Spanish - $0.20
Moderately Played Spanish - $0.20
Heavily Played Spanish - $0.10
Damaged Spanish - $0.10