Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!
Near Mint - $0.10
Lightly Played - $0.10
Moderately Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Spanish - $0.10
Lightly Played Spanish - $0.10
Moderately Played Spanish - $0.10
Heavily Played Spanish - $0.10
Damaged Spanish - $0.10
Foil Prices
Near Mint Foil - $0.10
Lightly Played Foil - $0.10
Moderately Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
Near Mint Foil Spanish - $0.10
Lightly Played Foil Spanish - $0.10
Moderately Played Foil Spanish - $0.10
Heavily Played Foil Spanish - $0.10
Damaged Foil Spanish - $0.10