Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Near Mint - $0.10
Lightly Played - $0.10
Moderately Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
Near Mint Spanish - $0.10
Lightly Played Spanish - $0.10
Moderately Played Spanish - $0.10
Heavily Played Spanish - $0.10
Damaged Spanish - $0.10
Foil Prices
Near Mint Foil - $0.40
Lightly Played Foil - $0.30
Moderately Played Foil - $0.30
Heavily Played Foil - $0.30
Damaged Foil - $0.20
Near Mint Foil Spanish - $0.40
Lightly Played Foil Spanish - $0.30
Moderately Played Foil Spanish - $0.30
Heavily Played Foil Spanish - $0.30
Damaged Foil Spanish - $0.20