[Start of Your Main Phase] If your opponent has a Digimon,
gain 1 memory.
[Your Turn] When any of your Digimon digivolve into an [ADVENTURE] trait Digimon, by suspending this Tamer, you may play 1 [ADVENTURE] trait card from your hand. For every 2 of your Tamers' colors, reduce this effect's play cost by 1.
[Security] Play this card without paying the cost.